Post by TheGrandKababi on Nov 6, 2011 20:46:19 GMT -8
As part of the UVic Games Club Mini Convention, Urban Gaming is hosting what we like to call the meat grinder. Check out the Mini-Con info through the link, there's prizes and junk.
www.facebook.com/event.php?eid=312281418798511¬if_t=event_invite
Think HvZ campaigns are difficult? Well damn son, you ain't seen nothing yet. This isn't your standard game of HvZ, this is what the coordinators of four different schools came up with to turn all players into the most seasoned of veterans fast.
But how can this be possible? Take a look at the rules here young grasshopper.
*** Rules Stuff ***
The THUNDERDOME
This arena of death is home to some of the best Humans Vs Zombies related gameplay ever created! Think you're tough? Then try to become a master of this ludicrously difficult challenge arena. It will test your very limits as a player! Your human and zombie skills will be put to the test as you engage in this rare occasion.
Also, be aware, that there WILL be a leaderboard for best Teams and Zombies!
General Rules:
• As always, Rule #1 is DONT BE A DICK This applies for everything in HvZ.
• All general HvZ safety rules will apply; this includes all blaster/sock/dart rules.
• Each team will consist of exactly five participants.
• Each team will begin at Round 1.
• If you use a blaster not yet unlocked then that will count as a tag
• The Play area will be marked off, you must stay within the play area.
• If you leave the play area for any reason, that will count as a tag for humans and a stun for zombies
• If you are tagged or stunned, you must immediately leave the play area with your hands in the air to signify your stunned/tagged status
• You may not use tagged/stunned teammates as cover
• Moderators will be present to settle disputes
• If an injury occurs, ALL PLAY MUST STOP. This includes but is not limited to; reloading, moving into a better position, etc.
• Team changes may be made up until the start of your round 1. Once you have begun round 1, your team may only change in extreme circumstances (injury, etc.)
• A substitution from within your team is allowed when all five players are not in game.
Basic Gameplay:
• There are a total of 25 rounds in the Thunderdome.
• Each team will progress five rounds (or one set) at a time until level 15. (So teams will complete 1-5, 6-10, 11-15 with a longer break every five rounds, there will be brief breaks in between each round)
• There are SPECIFIC blaster unlocks that are described as each set is completed. If you use a blaster that hasn't been unlocked then you will be counted as stunned
• As long as one person manages to complete the round, all members of that team will be revived for the next round. (Example; 4 of you die, but 1 person manages to stun all the zombies, next round everyone is active again)
• Round Start will be blown with a single long whistle blast
• Zombie respawn will be at specific points in the game map; you MUST respawn at these points. More respawn points will be unlocked as the rounds get higher
• Game Pause will be blown with two short whistle blasts
• Round End will be blown with three short whistle blasts
• When you are not the team that is human, YOU WILL ZOMBIE. THIS IS REQUIRED.
• We will switch different zombie teams and random zombies in and out as they become more tired
• This means that you are DIRECTLY in charge of how well other teams do.
To WIN: You must eliminate all zombies
To LOSE: You must ALL be tagged.
You MAY continue! Each team has THREE tries.
If they fail three times during any point of the Thunderdome, then they are done.
PRIZE: If you manage to complete the entirety of the Thunderdome, your team name will be legendary across the world as Masters of the Thunderdome and you will be players worthy of respect across the globe.
But Great Panda Spirit! What sorts of challenges await us in the THUNDERDOME!??
Fear Not! I will give you all ample time to prepare for this arduous challenge. These are the difficulties that await you!
Set 1 (Back to the Basics):
Rounds 1-5
Starting Blasters: Socks, Simple Blowguns (Simple Pipe attached to cool stocks are allowed), Single Shot Pistols,
# of Humans: 3
# of Respawn Points: 2
Set 2 (Old School HvZ):
Rounds 6-10
Unlocks: 6 Round Pistols (This includes Spectres, Doubleshots, Barrel Breaks, anything with 6 or less shots), 6 Round Mags (MUST BE IN 6 ROUND MAG)
# of Humans: 4
# of Respawn Points: 3
Set 3 (Challenge Accepted):
Rounds 11-15
Unlocks: Complex Blowguns, All Pistols, Non-Automatic Homebrews, 18 Round Magazines/Drums (MUST BE IN 18 ROUND MAGS/DRUMS)
# of Humans: 5
# of Respawn Points: 4
Set 4 (The God of Death has arrived):
Rounds 16-20
Unlocks: Automatics, 35 Round drums, Automatic Homebrews, All Nerf blasters (Airzone 48 Punisher, etc.)
# of Humans: 5
# of Respawn Points: 4
Set 5 (Pure Hell):
Rounds 21-25
Unlocks: 3 Pauldrons
# of Humans: 5
# of Respawn Points: 4
"But Great Panda Spirit! That sounds too hard for anyone to complete!"
DEAL WITH IT.
This is meant to be one of the most difficult challenges any HvZ player has ever faced. To do well in the Thunderdome proves your worth as both a Human and as a Zombie to other players. Purdue easily has some of the best players in the country on both sides and we've proved it. It's time for you to prove it too.
"What happens if we get out early? Do we still get to play as a human?"
For you folks, I have something special. But otherwise, you should be ZOMBIE so that other players don't get farther than you!
BONUS ROUND: Start 5 Zombies with Set 3 unlocks. Unlimited Instant Respawn at Points. Add one more zombie every 15 seconds until whole team is dead. Record Time, Longest survival time wins.
Bonus Round comes into effect when during Set Breaks for teams that have been eliminated. Four teams will compete, team with the longest time gains another try at the Thunderdome at the level they ended at. Each team only gets ONE bonus round opportunity. If they lose after Bonus Round, their time at the Thunderdome has come to an end.
If there are an uneven number of teams (adds to 3 instead of 4) Bonus round competition will only include those teams. (This should happen only once)
If there is only one team eligible for bonus round, they must beat the previous bonus round winning time.