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Post by SoarinSora on Oct 17, 2011 17:50:02 GMT -8
Okay guys so we had a feeling that it would be easier to categorize things a little differently than originally! We are going to have the lunch discussion in it's own thread. So any ideas about lunch including comments and concerns please post them here...
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Post by SoarinSora on Oct 17, 2011 17:56:04 GMT -8
So far the hottest topic has been the meal break, largely voicing that it should be nixed. We mods added it in because we lost so many people to being hungry in previous games, so rather than nixing it let's discuss modifying or supplementing it. For the Lunch Break I like the idea on the Facebook site where you can eat, but you are still in play. Zombies can get you and it is up to you and your team to find the shelter to eat. Also a "cure" should be made available, but make it very hard to get. Like possibly have one in ZHQ and you have to infiltrate it and get the cure. This makes it difficult enough for people not to want to do it unless they can be sure that they have the ammo and numbers so they wont get swarmed and eaten by zombies. Also, I would suggest different Missions for Spec Opps. Maybe Spec Opps has to infiltrate ZHQ and can nullify Zombie purchases like Tanks and Gravemind, Possibly even increase the number of cures? Protecting Humans is fun but there is too many of them which makes it a lost cause early on and by the end Zombies are so OP that it is every man for himself. I also like the idea from the Facebook site where there is end game objectives. i.e. Humans can get to extraction points and win the game and anyone not at these points by the end are left for dead and become zombies. This gives played the incentive to play till the very end and not ditch halfway through
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Post by natoba on Oct 17, 2011 21:03:26 GMT -8
Would people consider paying ahead of game and then we order Pizza's for the lunch break? Maybe get a bulk deal?
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Post by sparty on Oct 17, 2011 22:02:50 GMT -8
I'm in favour of "eat on the go"
maybe some sort of semi-scheduled lunch break, something to create a little lull in the fighting, maybe just no missions for 45 mins. The main issue is finding a way to keep zombies around. Prize for whoever kills the most humans? =D
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Post by Litheon on Oct 17, 2011 23:30:31 GMT -8
I'm in favour of "eat on the go" maybe some sort of semi-scheduled lunch break, something to create a little lull in the fighting, maybe just no missions for 45 mins. The main issue is finding a way to keep zombies around. Prize for whoever kills the most humans? =D Isn't that what sort of happened Saturday? If we had a lull for eating and no missions, there would be no incentive for humans to go out of safe zones, because there are no missions. ...Unless you make a plot related mishap (Say, the generator melted and the exterior is now undefended) at some random interval halfway through that removes safe zones making the human players panic and grab their weaponry from where they dropped it. Kind of like the Thunderdome. Although that had the upside of being a totally random massacre. I agree with sarge, in that there shouldn't be breaks, just grab what you can when you can get it. That way you won't have too many people off at the same time, and game play can continue. (This would be a bit hard on the GMs/Mods though. Back to drawing board?)
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Post by sparty on Oct 18, 2011 0:00:46 GMT -8
I'm in favour of "eat on the go" maybe some sort of semi-scheduled lunch break, something to create a little lull in the fighting, maybe just no missions for 45 mins. The main issue is finding a way to keep zombies around. Prize for whoever kills the most humans? =D Isn't that what sort of happened Saturday? If we had a lull for eating and no missions, there would be no incentive for humans to go out of safe zones, because there are no missions. ...Unless you make a plot related mishap (Say, the generator melted and the exterior is now undefended) at some random interval halfway through that removes safe zones making the human players panic and grab their weaponry from where they dropped it. Kind of like the Thunderdome. Although that had the upside of being a totally random massacre. I agree with sarge, in that there shouldn't be breaks, just grab what you can when you can get it. That way you won't have too many people off at the same time, and game play can continue. (This would be a bit hard on the GMs/Mods though. Back to drawing board?) >Isn't that what happened saturday?Not quite, Saturday was an official lunchbreak. Zombies couldn't kill humans on it. I'm not talking about anything that extreme, just a planned pause in missions, not combat-active zones, so groups can take lunch without missing part of the fun. Put it in the plot or whatever. As for safe-zones, technically there never were any, HHQ was just really well-defended. The way that it accidentally happened for me was really good. They told us lunch started when we made it back to HHQ, at the time we were at ECS escorting the hazmats. Then a massive zombie horde came and we had to split up. Took 20 minutes to sneak around, eventually sat down with a bunch of guys outside the EOS building and took a break, keeping an eye out for any attacks. We didn't realize that it had become an official lunch. If there was any planned way to do that it would be cool. Some massive zombie raid to split up the humans, then a break in missions so the humans groups were all over the place, not sure where was safe, etc. Zombies could choose to take lunch or try pick off small groups. Follow it up with a timed-capture objective so if zombies wanted to hunt through lunch then take their breaks during the first fifteen of a "hold for 20" scenario, it would work out great. The real thing is that we need a way to keep zombies around until the end. A lunch break would have been fine if they hadn't all left. *edit* what if, kind of like you said, while most humans were off on a mission, zombies stormed HHQ and captured it? Then the humans would have to hide in safe places to take lunch, and the plot would continue with us re-taking HHQ.
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Post by bambi on Oct 18, 2011 10:20:27 GMT -8
I feel like everyone is blaming this on the zombies. What did they ever do to you? They need food too. I would like to clarify that it was not the original zombies that left, it was humans turned to zombies that thought that the game was 'over' as such now they were a zombie. Being a zombie is fun too. And I am not in favor of the idea that humans get to have a lunch break while zombies have to chose between eating some real food or hunting. Just to clarify we are not real zombies, we cant actually eat your brains for lunch. Therefore of course we will choose to eat over picking off the large groups of people. I think it would be better if lunch break was when you decided you needed food, Trying to hide and survive whilst eating your lunch. Makes a much more exciting game and less people are likely to leave. Also some of the zombies "cured" themselves after lunch, therefore a stamp may be required to prevent these self curers. In regard to the human safe zones, you may have guarded them well but they were not useless, we could not cross to the other side so of course you 'defended' them well. No zombies could get in.
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Post by SoarinSora on Oct 18, 2011 15:03:44 GMT -8
Okay cheers for Bambi because your comment totally made me laugh and that was what I wondering too (about when would zombies have a chance to eat!
Keep your ideas coming we will collect as many ideas and suggestions as we can then hold a voting poll soon and leaving it up to the large group to decide what you guys might like to see happen!!
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Post by sparty on Oct 18, 2011 15:19:01 GMT -8
I feel like everyone is blaming this on the zombies. What did they ever do to you? They need food too. I would like to clarify that it was not the original zombies that left, it was humans turned to zombies that thought that the game was 'over' as such now they were a zombie. Being a zombie is fun too. And I am not in favor of the idea that humans get to have a lunch break while zombies have to chose between eating some real food or hunting. Just to clarify we are not real zombies, we cant actually eat your brains for lunch. Therefore of course we will choose to eat over picking off the large groups of people. I think it would be better if lunch break was when you decided you needed food, Trying to hide and survive whilst eating your lunch. Makes a much more exciting game and less people are likely to leave. Also some of the zombies "cured" themselves after lunch, therefore a stamp may be required to prevent these self curers. In regard to the human safe zones, you may have guarded them well but they were not useless, we could not cross to the other side so of course you 'defended' them well. No zombies could get in. I can't exactly blame the zombies, and of course it was mostly turned humans that left. We all appreciate everyone who volunteers to be original zombies, and I know that when I got turned last year I gave it my all as a brain-eater until the end. Regarding "when do zombies eat?" that was why my idea had the break in missions followed by a long timer-mission. That way zomibes could hunt humans during the "human break" and then eat during the timer mission, because we all know it's only the last few minutes that count. The capture-points mission lasted an hour, zombies could easily use thirty minutes of that for break and not have a negative impact on the game. The main thing is that humans need to be afraid on their break, zombies don't. If all zombies just ate at ZHQ there'd be no problem.
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Post by natoba on Oct 18, 2011 18:26:15 GMT -8
It sounds offly pessimistic..
But we can fix the game all we want We can't fix the players :S
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Post by Litheon on Oct 18, 2011 18:38:57 GMT -8
It sounds offly pessimistic.. But we can fix the game all we want We can't fix the players :S Give me a hack saw and five minutes with their heads, and I could provide a compelling counter argument. I am wondering, Bambi, what you meant by "human break". Just missions not being scheduled? If so, why not just have them "break" at the start of the timer/"king of the 5 hills" missions? I mean, you said your self, the first 30 minutes of those missions are quite slow.
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Post by SoarinSora on Oct 18, 2011 19:06:10 GMT -8
As some of you noticed there is going to be some flaws with just about everything, with a group of 200 we know we won't be able to please EVERYBODY so you guys don't need to totally pick apart all the ideas we are going to be looking for the ideas that please the most amount of people!
Thank you guys for being so dedicated it makes us really happy to know you guys have as much passion for the game and ideas as we do! I just thought I would say not to be TOO hard on your selves we don't expect you guys to find the PERFECT solution or anything! We will update you on any potential ideas we think of as well!
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Post by tommyl on Oct 24, 2011 23:50:13 GMT -8
I'm not a UVic student and frankly I didn't know where to get food on campus besides disgusting vending machines. I ended up bringing a couple of granola bars and munched on that when I was hungry and thought I was safe. I did unfortunately have to leave around 2pm so I missed half the game but I for one would be in favour of a pizza lunch, that way you don't have people wandering off to go find food and not coming back. The idea of humans trying to eat food in the open while zombies are trying to kill them, sounds fun for humans but not for the literally hungry zombies. I think perhaps you could have both groups 'served' pizza at the same time in neutral unsafe locations, perhaps the fountain and the pyramid, and leave it up to the zombies to decide if they're going to postpone food while they assault the humans as well as the humans trying to scramble and figure out who is defending and who is eating. Essentially, as a human I can wield a pistol and eat distractedly and as a zombie I can eat pizza while attempting to cordon the humans. Although that idea may turn into a human squad grabbing their share of pizza and running away to avoid the potential slaughter. Just my thoughts. Happy planning and thanks to the mods, I loved every minute of the game, except perhaps the death by sneaky zombie just chilling next to live humans Edit: <<Why the heck am I female?
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Post by TheGrandKababi on Feb 21, 2012 14:06:16 GMT -8
So, getting back to this when we have about a month left before the main game. The current plan of action is that at both HQ locations we will have a concession with snacks, drinks and general gamer fuel to keep peoples stomachs full enough to keep on running.
As it stands there will be the normal selection of pop, chips, granola bars and quick meals to supply quite a few of you. The money made from this is going to be going to Child's Play because we like that charity, so eat lots of snacks to buy games for sick kids.
Right now we're also working with Campus Promotions and it sounds like there will be quite a lot of Rockstar energy drink available for players.
@tommy, I really don't know why you're listed as female, do you want it changed? Emphasized?
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