Post by TheGrandKababi on Oct 2, 2011 20:59:45 GMT -8
Grenadiers are weird. They use the greatest variety of weaponry and tactics, and their build tends to lean towards having hints of other classes in it. They have eclectic and often contrasting styles of play. They don't really focus entirely on speed, stealth, or firepower. They don't really have any sort of purist form, having notes of Scout, Ranger, or Heavy, depending on the specific 'Nader involved. The only true thing that can be said about Grenadiers is that they love the unorthodox kill. Poppers, socks, Absolver Titans, and faux grenades made of hair-banded darts are among their load outs. They kill where other classes could not, in numbers that other players could not.
Proper Use
Grenadiers are also tough to fit any one person to. The main question when picking Grenadier is "will this be fun?" Grenadiers are all about the insane. Sneaking onto the roof to lob socks and dart handfuls on the horde below, bouncing foam footballs off of walls to the lurkers you know are right past the corner, tricking a horde into chasing you only to have them activate the shot gunned stomp rocket hidden along the path, all of these are Grenadier tactics. Sanity is optional. Entertainment isn't.
Load Outs
Honestly, there is nothing to say here. Pick anything nonstandard. Go to the local hobby shop. Mod the crap out of anything. Absolverize a Titan, integrate that into a Maverick, grab some darts, put those in rubber bands, stuff some more darts into party poppers, pick up a tennis ball slingshot, put socks in it, modify a stomp rocket to use Nerf darts. Go insane, literally. Unorthodoxy is the key to playing an effective grenadier.
Subclasses
Note: Grenadier Subclasses are still experimental, and any assistance on proper Grenadier classification is welcome.
The Sock Ninja
The Sock Ninja is a scout-esque class, packing primarily socks, as well as sometimes packing poppers and a backup Maverick. It generally provides support against small groups of zombies with quick and accurate skirmishing strikes, and stealth is key to long term survival. Additionally, with the use of large slingshots or foxtail socks it can sometimes be a powerful ranged support class.
The Lobber
The Lobber primarily wields hair band grenades, using them as moderate range crowd killers. Possibly with a light blaster as a secondary. It is usually used to devastate the horde in close areas and when the horde forms crowds.
Proper Use
Grenadiers are also tough to fit any one person to. The main question when picking Grenadier is "will this be fun?" Grenadiers are all about the insane. Sneaking onto the roof to lob socks and dart handfuls on the horde below, bouncing foam footballs off of walls to the lurkers you know are right past the corner, tricking a horde into chasing you only to have them activate the shot gunned stomp rocket hidden along the path, all of these are Grenadier tactics. Sanity is optional. Entertainment isn't.
Load Outs
Honestly, there is nothing to say here. Pick anything nonstandard. Go to the local hobby shop. Mod the crap out of anything. Absolverize a Titan, integrate that into a Maverick, grab some darts, put those in rubber bands, stuff some more darts into party poppers, pick up a tennis ball slingshot, put socks in it, modify a stomp rocket to use Nerf darts. Go insane, literally. Unorthodoxy is the key to playing an effective grenadier.
Subclasses
Note: Grenadier Subclasses are still experimental, and any assistance on proper Grenadier classification is welcome.
The Sock Ninja
The Sock Ninja is a scout-esque class, packing primarily socks, as well as sometimes packing poppers and a backup Maverick. It generally provides support against small groups of zombies with quick and accurate skirmishing strikes, and stealth is key to long term survival. Additionally, with the use of large slingshots or foxtail socks it can sometimes be a powerful ranged support class.
The Lobber
The Lobber primarily wields hair band grenades, using them as moderate range crowd killers. Possibly with a light blaster as a secondary. It is usually used to devastate the horde in close areas and when the horde forms crowds.