Post by TheGrandKababi on Oct 2, 2011 20:47:50 GMT -8
A Note For All Humans
You will die, and probably in quite embarrassing fashion. Accept this now.
The game is not over when you die. In fact, it gets quite a bit better. Your former compatriots are now meat.
Zombie Player Tips
-Exploit field of view. A human in a high-stress situation has roughly a 90 degree field of conscious view, and peripheral vision is drastically weakened.
That group of 20 humans may seem scary, but if you have them surrounded and distracted, realistically only five or so will be able to engage a group attacking from any particular side. Find a weak side and exploit it.
Smaller groups behave similarly. If only one person is watching a side, you only need to cause a jam, attack with more zombies than they have ammo, or attack more quickly than they can fire, and the entire group is dead.
In all these cases, however, you need a cordon of zombies, as detailed below, to keep the humans distracted. A circle of five humans turns into a line of death if you only attack from one side.
Know how to deal with individuals. The ambush is your best bet- a human who knows he's surrounded or knows what he's doing will rush towards the weakest side and turn your ambush into a chase. I've seen many kills achieved through a simple three-man system- two in front, one to hit from behind.
Maintain a cordon. People will run, but if you have a circle of zombies waiting for them, they won't escape.
Humans are more scared of you than you are of them, abuse that.
Use psychological warfare. If just one member of a group of 20 starts to run, the whole group breaks. People stop shooting, and then the humans die. All you need is to appear intimidating enough that one person breaks.
Be patient. You will respawn
Know your surroundings and how they change the game. In confined areas, groups are unlikely to panic and can use natural choke points to repel charges. In the open, individuals can run and easily slip out of your grasp. Engage individuals in areas where they cannot run, and engage groups in areas where they cannot defend.
Identify your targets. A person in a t-shirt with a Maverick and no socks is an excellent target for a small group of zombies. A person in BDUs and camo with a bunch of socks in one hand and a Stampede in the other is likely a more difficult kill, and if your numbers are limited it may be better to let them go so you can find easier prey.
You will die, and probably in quite embarrassing fashion. Accept this now.
The game is not over when you die. In fact, it gets quite a bit better. Your former compatriots are now meat.
Zombie Player Tips
-Exploit field of view. A human in a high-stress situation has roughly a 90 degree field of conscious view, and peripheral vision is drastically weakened.
That group of 20 humans may seem scary, but if you have them surrounded and distracted, realistically only five or so will be able to engage a group attacking from any particular side. Find a weak side and exploit it.
Smaller groups behave similarly. If only one person is watching a side, you only need to cause a jam, attack with more zombies than they have ammo, or attack more quickly than they can fire, and the entire group is dead.
In all these cases, however, you need a cordon of zombies, as detailed below, to keep the humans distracted. A circle of five humans turns into a line of death if you only attack from one side.
Know how to deal with individuals. The ambush is your best bet- a human who knows he's surrounded or knows what he's doing will rush towards the weakest side and turn your ambush into a chase. I've seen many kills achieved through a simple three-man system- two in front, one to hit from behind.
Maintain a cordon. People will run, but if you have a circle of zombies waiting for them, they won't escape.
Humans are more scared of you than you are of them, abuse that.
Use psychological warfare. If just one member of a group of 20 starts to run, the whole group breaks. People stop shooting, and then the humans die. All you need is to appear intimidating enough that one person breaks.
Be patient. You will respawn
Know your surroundings and how they change the game. In confined areas, groups are unlikely to panic and can use natural choke points to repel charges. In the open, individuals can run and easily slip out of your grasp. Engage individuals in areas where they cannot run, and engage groups in areas where they cannot defend.
Identify your targets. A person in a t-shirt with a Maverick and no socks is an excellent target for a small group of zombies. A person in BDUs and camo with a bunch of socks in one hand and a Stampede in the other is likely a more difficult kill, and if your numbers are limited it may be better to let them go so you can find easier prey.