Post by TheGrandKababi on Oct 2, 2011 20:44:57 GMT -8
They aren’t guns, they are blasters.
They aren't bullets, they are darts.
Equipment
There is no sniping in Nerf – Darts fishtail, get bent and can be carried by the slightest breeze. All of these factors change how a dart flies, making it impossible to have pinpoint accuracy.
Look at your playing style, and find a blaster to match it – If you’ve ever played a game such as paintball or even pushing it to FPS videogames, identify how aggressively you play and what your physical abilities are, for example.
You're fast That means you'd be a good scout. Find a lightweight blaster and a handful of socks and play the skirmisher role.
You like big guns/are a big boy. High output blasters are more likely up your alley, look up electric or compressed air blasters.
You want to hit people from a distance. Get a blowgun or be prepared to modify Nerf blasters.
Being a human armoury doesn't always work – Carrying ever single Nerf item you own is just a bad idea, it’ll slow you down and often restrict movement. It's generally best to carry a primary, secondary and a sidearm.
Carry extra ammo – Consider the types of blasters you use, in general it’s a good idea to carry blasters that use the same type of ammo so that you don’t have to search for a specific type. When packing extra ammo, look at your plan for the day, if you’re just going to class; bring a small blaster and maybe two refills. If you’re going out for a mission, bring at least three refills for every blaster you bring.
Mod blasters so that they suit your needs – Add points for carry straps, more comfortable stocks and handles or improve the firing mechanisms. If you ever need help, the UVic Urban Gaming Club is setting up a ”Mod Gods” group of experienced modders. Alternatively, go to the NerfHaven forums
Don't spray paint your blaster black - Just don't. The same goes for olive/drab green, tan, or grey/gunmetal. The best colours are: Orange, yellow, white, pink, mid-tone blue or sky blue, or any colour starting with "neon". If you do paint your blaster, avoid painting over the orange barrel end. While we're on the topic, mark your blaster and gear with your name. Stuff gets dropped all the time.
When not playing keep your magazines unloaded, and blasters uncocked – This saves the springs and other wear and tear which makes your rad blasters stay rad even longer.
General
Make sure you never put yourself in a position where there is no way out - Never pin yourself against a wall surrounded by zombies. About the only time you can break this rule is if you can hold them all off for a good period of time with no loss until either some reinforcements can arrive or the zombies get bored and move on.
Just because you aren't with the mission pack doesn't mean you can't contribute - I've personally had multiple times on a mission where my squad and I held a position near the mission or closed off a choke point on the way to the mission. Staying with the group can sometimes be very detrimental, if that huge group gets surrounded zombies can just pick them off. If there are side groups, they can come and flank the zombies giving the big group an escape.
Fire every shot expecting not to get the dart back - Many people try to pick up every dart they fire, which has gotten many a people killed. If you fire a dart, expect to not retrieve it. If you do get it back, great, but pack a lot of ammo just in case.
Keep up on ammo - It was stated previously that you should fire darts with the intent to lose them. While this is true, never pass up the opportunity to reload. In fact, if you have ANY moment then you should reload. A full mag will make sure that no matter how many come at you, you will be prepared. Remember though, NEVER forget to keep an eye on your surroundings and never reload in the area of active or inactive zombies. Relocate to a safe zone or have someone spot for you.
Always have a backup for your blaster - This can mean one of two things. Either carry some socks on your person somewhere convenient or have a secondary blaster somewhere where you can draw it quickly. We all know someone who has been killed by a blaster jamming.
Find a squad - There are quite a few people who are rather good lone gunners, but that isn't recommended for everyone. I'd suggest you roll with a squad. Finding a squad can be as easy as, for example, seeing who on your dorm floor or on your bus route is playing and grouping up with them, this is how my squad was formed. There are also plenty of squads that post they are recruiting on the forums. The great thing about a squad is you can gear out to complement each other. Have a good long shot? Then give him a few close range blaster to cover him. Having problems holding an area? Have one of your squad mates run as a heavy with a Stampede or Vulcan. Plus it doesn't hurt when you have someone you know you can trust watching your 6.
Don't be afraid to run when appropriate - This doesn't mean run every time you get charged by a horde of zombies, but quite the contrary. Most of the time a squad half the size of a horde can hold them off by simply holding their ground and taking on the horde, remember you can hit them from a considerable range while they have to get right up on you. Once they are all stunned, then would be a good time to GTFO.
Evaluate a situation before you rush - Sometimes, that clear field is just that, a clear field. However, the easiest path traveled is not always the easiest. It is wise to know where you are going and have a game plan before you go anywhere. Otherwise, you are entering a situation with no intel. Knowledge is power.
Leave no man behind - This may seem like a bad idea, given that there may be a lot of zombies around and you may not know the person. However, someone getting ganged up on with zombies is just an easy kill if they don't know what they are doing. Never, EVER hesitate to lend a hand to anyone. They can be potent allies in the future and they may repay the favour later.
Break the charge - Zombies will organize massive charges on players. The best response to this is not to stand in place and fire, but to quickly back pedal while firing in a cohesive formation. If you are alone, still backpedal and hit the quicker ones first, followed by those bringing up the rear. If you get the chance, sweep and remove any active zombies that may be in the area BEFORE the charge to stagger stun timers. If you see the zombies just standing around, RUSH THEM.
Be Prepared - I suggest also always keeping a map on you because no matter how well you know campus you may need alternative routes on the fly or have an objective at a building on south campus or something that you've never heard of/aren't sure exactly where it is.
Have Fun - There may be a lot of effort and work put into this game, but that's what it is...a game. Whether you're a human or a zombie, your staff helped put this thing together so you can get a bunch of people outside to play with Nerf blasters and let loose. So don't take it too seriously, people. We all want this to be a happy and fun game of Humans vs. Zombies. I want to see all players go home at the end of the day with a smile on their faces, looking forward to tomorrow or the next semester's game. So go crazy, chase people, shoot them with Nerf blasters, and have a good time. And if you ever see a mod/admin for one of your games, thank them for the amount of time and effort they put into the game just so you can play.
They aren't bullets, they are darts.
Equipment
There is no sniping in Nerf – Darts fishtail, get bent and can be carried by the slightest breeze. All of these factors change how a dart flies, making it impossible to have pinpoint accuracy.
Look at your playing style, and find a blaster to match it – If you’ve ever played a game such as paintball or even pushing it to FPS videogames, identify how aggressively you play and what your physical abilities are, for example.
You're fast That means you'd be a good scout. Find a lightweight blaster and a handful of socks and play the skirmisher role.
You like big guns/are a big boy. High output blasters are more likely up your alley, look up electric or compressed air blasters.
You want to hit people from a distance. Get a blowgun or be prepared to modify Nerf blasters.
Being a human armoury doesn't always work – Carrying ever single Nerf item you own is just a bad idea, it’ll slow you down and often restrict movement. It's generally best to carry a primary, secondary and a sidearm.
Carry extra ammo – Consider the types of blasters you use, in general it’s a good idea to carry blasters that use the same type of ammo so that you don’t have to search for a specific type. When packing extra ammo, look at your plan for the day, if you’re just going to class; bring a small blaster and maybe two refills. If you’re going out for a mission, bring at least three refills for every blaster you bring.
Mod blasters so that they suit your needs – Add points for carry straps, more comfortable stocks and handles or improve the firing mechanisms. If you ever need help, the UVic Urban Gaming Club is setting up a ”Mod Gods” group of experienced modders. Alternatively, go to the NerfHaven forums
Don't spray paint your blaster black - Just don't. The same goes for olive/drab green, tan, or grey/gunmetal. The best colours are: Orange, yellow, white, pink, mid-tone blue or sky blue, or any colour starting with "neon". If you do paint your blaster, avoid painting over the orange barrel end. While we're on the topic, mark your blaster and gear with your name. Stuff gets dropped all the time.
When not playing keep your magazines unloaded, and blasters uncocked – This saves the springs and other wear and tear which makes your rad blasters stay rad even longer.
General
Make sure you never put yourself in a position where there is no way out - Never pin yourself against a wall surrounded by zombies. About the only time you can break this rule is if you can hold them all off for a good period of time with no loss until either some reinforcements can arrive or the zombies get bored and move on.
Just because you aren't with the mission pack doesn't mean you can't contribute - I've personally had multiple times on a mission where my squad and I held a position near the mission or closed off a choke point on the way to the mission. Staying with the group can sometimes be very detrimental, if that huge group gets surrounded zombies can just pick them off. If there are side groups, they can come and flank the zombies giving the big group an escape.
Fire every shot expecting not to get the dart back - Many people try to pick up every dart they fire, which has gotten many a people killed. If you fire a dart, expect to not retrieve it. If you do get it back, great, but pack a lot of ammo just in case.
Keep up on ammo - It was stated previously that you should fire darts with the intent to lose them. While this is true, never pass up the opportunity to reload. In fact, if you have ANY moment then you should reload. A full mag will make sure that no matter how many come at you, you will be prepared. Remember though, NEVER forget to keep an eye on your surroundings and never reload in the area of active or inactive zombies. Relocate to a safe zone or have someone spot for you.
Always have a backup for your blaster - This can mean one of two things. Either carry some socks on your person somewhere convenient or have a secondary blaster somewhere where you can draw it quickly. We all know someone who has been killed by a blaster jamming.
Find a squad - There are quite a few people who are rather good lone gunners, but that isn't recommended for everyone. I'd suggest you roll with a squad. Finding a squad can be as easy as, for example, seeing who on your dorm floor or on your bus route is playing and grouping up with them, this is how my squad was formed. There are also plenty of squads that post they are recruiting on the forums. The great thing about a squad is you can gear out to complement each other. Have a good long shot? Then give him a few close range blaster to cover him. Having problems holding an area? Have one of your squad mates run as a heavy with a Stampede or Vulcan. Plus it doesn't hurt when you have someone you know you can trust watching your 6.
Don't be afraid to run when appropriate - This doesn't mean run every time you get charged by a horde of zombies, but quite the contrary. Most of the time a squad half the size of a horde can hold them off by simply holding their ground and taking on the horde, remember you can hit them from a considerable range while they have to get right up on you. Once they are all stunned, then would be a good time to GTFO.
Evaluate a situation before you rush - Sometimes, that clear field is just that, a clear field. However, the easiest path traveled is not always the easiest. It is wise to know where you are going and have a game plan before you go anywhere. Otherwise, you are entering a situation with no intel. Knowledge is power.
Leave no man behind - This may seem like a bad idea, given that there may be a lot of zombies around and you may not know the person. However, someone getting ganged up on with zombies is just an easy kill if they don't know what they are doing. Never, EVER hesitate to lend a hand to anyone. They can be potent allies in the future and they may repay the favour later.
Break the charge - Zombies will organize massive charges on players. The best response to this is not to stand in place and fire, but to quickly back pedal while firing in a cohesive formation. If you are alone, still backpedal and hit the quicker ones first, followed by those bringing up the rear. If you get the chance, sweep and remove any active zombies that may be in the area BEFORE the charge to stagger stun timers. If you see the zombies just standing around, RUSH THEM.
Be Prepared - I suggest also always keeping a map on you because no matter how well you know campus you may need alternative routes on the fly or have an objective at a building on south campus or something that you've never heard of/aren't sure exactly where it is.
Have Fun - There may be a lot of effort and work put into this game, but that's what it is...a game. Whether you're a human or a zombie, your staff helped put this thing together so you can get a bunch of people outside to play with Nerf blasters and let loose. So don't take it too seriously, people. We all want this to be a happy and fun game of Humans vs. Zombies. I want to see all players go home at the end of the day with a smile on their faces, looking forward to tomorrow or the next semester's game. So go crazy, chase people, shoot them with Nerf blasters, and have a good time. And if you ever see a mod/admin for one of your games, thank them for the amount of time and effort they put into the game just so you can play.