Post by TheGrandKababi on Oct 2, 2011 13:15:41 GMT -8
Motion
Equipment
One ball (a kickball or soccer ball will work well), one flying disc.
Playing Space
A rectangular field, ~100 feet x 50 feet.
Number of Players
Two teams of 3-6 players each. An odd number of players per side works best; 5-on-5 is good.
Gameplay and Rules
Motion involves two objects (a ball and a flying disc) moving around the field at the same time. Points are scored by spiking the ball on top of the disc, with the disc on the ground. Each team begins with one object, and "kicks-off" to the other to start the game. After the kickoff, each team attempts to gain control of both objects, and pass both to one player who spikes the ball on the disc to score a point. Once a point is scored, teams switch starting objects and kick-off again.
Rules
1. Play begins with each team kicking off/throwing off one of the objects to the opposing team. Kickoffs/throwoffs must cross the center line.
2.A player may not run with the disc (like Ultimate). Players may pivot around one foot.
3. If a player drops a disc, or fails to complete a pass, that player may not pick up the disc. Any other player, on either team, must touch the disc first.
4. If, while a player is holding a disc, a member of the opposing team touches the disc, the disc changes possession (a turn-over on the spot).
5. A player may not carry the ball, but may dribble the ball using hands or feet to move. A player may also pass the ball.
6. A ball or disc which lands, rolls, or is caught out of bounds, changes possession at the point it crossed the line.
7. The ball may be spiked on or rolled across the grounded disc to score a point.
8. Players may block a point from being scored by covering the grounded disc with a part of their body.
9. Once a point is scored, teams switch starting objects and kick-off again.
10. Play to 10 points or 60 minutes.
11. No traveling. That means that if you are dribbling the ball and stop, you must pass it to another member of your team.
House Rules and Variations
A disc that hits the ground can be treated as a turnover.
Zone defense or man-on-man defense. In practice, zone defense means that a couple players on each team focus on the ball, and a couple on the disc. Man-on-man means you pick a player on the opposite side to shadow.
Equipment
One ball (a kickball or soccer ball will work well), one flying disc.
Playing Space
A rectangular field, ~100 feet x 50 feet.
Number of Players
Two teams of 3-6 players each. An odd number of players per side works best; 5-on-5 is good.
Gameplay and Rules
Motion involves two objects (a ball and a flying disc) moving around the field at the same time. Points are scored by spiking the ball on top of the disc, with the disc on the ground. Each team begins with one object, and "kicks-off" to the other to start the game. After the kickoff, each team attempts to gain control of both objects, and pass both to one player who spikes the ball on the disc to score a point. Once a point is scored, teams switch starting objects and kick-off again.
Rules
1. Play begins with each team kicking off/throwing off one of the objects to the opposing team. Kickoffs/throwoffs must cross the center line.
2.A player may not run with the disc (like Ultimate). Players may pivot around one foot.
3. If a player drops a disc, or fails to complete a pass, that player may not pick up the disc. Any other player, on either team, must touch the disc first.
4. If, while a player is holding a disc, a member of the opposing team touches the disc, the disc changes possession (a turn-over on the spot).
5. A player may not carry the ball, but may dribble the ball using hands or feet to move. A player may also pass the ball.
6. A ball or disc which lands, rolls, or is caught out of bounds, changes possession at the point it crossed the line.
7. The ball may be spiked on or rolled across the grounded disc to score a point.
8. Players may block a point from being scored by covering the grounded disc with a part of their body.
9. Once a point is scored, teams switch starting objects and kick-off again.
10. Play to 10 points or 60 minutes.
11. No traveling. That means that if you are dribbling the ball and stop, you must pass it to another member of your team.
House Rules and Variations
A disc that hits the ground can be treated as a turnover.
Zone defense or man-on-man defense. In practice, zone defense means that a couple players on each team focus on the ball, and a couple on the disc. Man-on-man means you pick a player on the opposite side to shadow.