Post by TheGrandKababi on Oct 2, 2011 13:10:55 GMT -8
Human Battle Chess
Equipment
At least two foam swords or form banzai sticks. Tape for marking boundaries.
Playing Space
This game is played indoors, in a gymnasium or other open area. The area should be cleared of any valuable or breakable objects before the game begins. The field itself is an grid eight squares long by X squares wide, where X is equal to the size of each team. For example, a six-on-six game would play in an 8x6 grid. Each square in the grid is the same size, approximately 2ft by 2 ft.
Number of Players
Two even teams of four to eight players.
Gameplay and Rules
Human Battle Chess is played like live action chess, with the central difference being that landing on a space already occupied by another player does not automatically win the space.Instead, Players must battle to win the space, fighting a fencing-style match using foam swords. Three hits to the torso win the match, and the space. The losing player is eliminated from play.
Rules
1. At the start of the game, each player opts to be a gamepiece of their/their team's choosing. However, there cannot be more than one queen, one king, two knights, two rooks, or or two bishops. The players movement is restricted to the rules governing their gamepiece. At the start of the game, players line up in a single line along the back edge of their side, in any configuration.
2. One player must be the king, and that player directs the movements of the other players. The king may move from his spot to direct other pieces, but must leave a marker (ex: a crown) to mark his spot.
3. When one player moves onto a space occupied by an opposing player, the players fence to determine who wins the square.
4. Players line up across from one another, one space apart, and salute with swords before the match begins.
5. The king of the attacking team gives the commands "Engarde" and "Fence!" and the two battle. The battling players may move from their spots in a circle or line. However, if a player moves back more than two spaces, the player has "retreated" and is out of the game until his original spot (on the back line) is unoccupied. He then returns to the game in at his original spot.
6. Hits to the arm or leg disable the limbs (Players may not use them: in the case of the leg, the player may stand on two legs but only pivot around the disabled leg. If moving, a player with a disabled leg must hop. In the case of the arm, the arm must be held behind the back. Injuries last only through the battle in which they are inflicted.
7. Hits to the torso are kills. The player killed is out of the game and the opposing player takes (or maintains) their position. Killed players may offer advice to the king, or may return to their position if one of their teammates reaches the opposing teams back line.
8. Hits to the head or neck do not count.
9. The game is played until one king is killed.
Equipment
At least two foam swords or form banzai sticks. Tape for marking boundaries.
Playing Space
This game is played indoors, in a gymnasium or other open area. The area should be cleared of any valuable or breakable objects before the game begins. The field itself is an grid eight squares long by X squares wide, where X is equal to the size of each team. For example, a six-on-six game would play in an 8x6 grid. Each square in the grid is the same size, approximately 2ft by 2 ft.
Number of Players
Two even teams of four to eight players.
Gameplay and Rules
Human Battle Chess is played like live action chess, with the central difference being that landing on a space already occupied by another player does not automatically win the space.Instead, Players must battle to win the space, fighting a fencing-style match using foam swords. Three hits to the torso win the match, and the space. The losing player is eliminated from play.
Rules
1. At the start of the game, each player opts to be a gamepiece of their/their team's choosing. However, there cannot be more than one queen, one king, two knights, two rooks, or or two bishops. The players movement is restricted to the rules governing their gamepiece. At the start of the game, players line up in a single line along the back edge of their side, in any configuration.
2. One player must be the king, and that player directs the movements of the other players. The king may move from his spot to direct other pieces, but must leave a marker (ex: a crown) to mark his spot.
3. When one player moves onto a space occupied by an opposing player, the players fence to determine who wins the square.
4. Players line up across from one another, one space apart, and salute with swords before the match begins.
5. The king of the attacking team gives the commands "Engarde" and "Fence!" and the two battle. The battling players may move from their spots in a circle or line. However, if a player moves back more than two spaces, the player has "retreated" and is out of the game until his original spot (on the back line) is unoccupied. He then returns to the game in at his original spot.
6. Hits to the arm or leg disable the limbs (Players may not use them: in the case of the leg, the player may stand on two legs but only pivot around the disabled leg. If moving, a player with a disabled leg must hop. In the case of the arm, the arm must be held behind the back. Injuries last only through the battle in which they are inflicted.
7. Hits to the torso are kills. The player killed is out of the game and the opposing player takes (or maintains) their position. Killed players may offer advice to the king, or may return to their position if one of their teammates reaches the opposing teams back line.
8. Hits to the head or neck do not count.
9. The game is played until one king is killed.